Will MVK Esports advance from the Worlds 2026 Play-In?
Oui
0%
Non
100%
Variation 24 h
-12.4 pts
- Volume
- $8.8K
- Volume 24 h
- $7K
- Liquidité
- $6.9K
- Mis à jour
- 19 oct. 2026 · 16:31 UTC
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Probabilité du marché
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À propos de ce marché
This market will resolve according to the team that advances from the Play-In stage of the 2026 League of Legends World Championship (Worlds 2026) to the Swiss Stage. The Play-In stage is currently scheduled for October 15 to October 18, 2026, in Los Angeles.
Under the published format, four teams compete in the Play-In stage and exactly one team advances to the Swiss Stage. The team that advances is the winner of the Play-In stage's final qualifying match, as officially declared by Riot Games at the conclusion of the Play-In stage. Teams seeded directly into the Swiss Stage are not considered. Any later disqualification, withdrawal, or replacement of the advancing team will not be considered.
If the Play-In stage is postponed after November 17, 2026, 11:59 PM ET, canceled, or an advancing team has not been declared within this timeframe, this market will resolve to "Other".
The resolution source for this market will be official information from the tournament organizer, Riot Games, via the LoL Esports website (https://lolesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/World_Championship/2026) may also be used.
Under the published format, four teams compete in the Play-In stage and exactly one team advances to the Swiss Stage. The team that advances is the winner of the Play-In stage's final qualifying match, as officially declared by Riot Games at the conclusion of the Play-In stage. Teams seeded directly into the Swiss Stage are not considered. Any later disqualification, withdrawal, or replacement of the advancing team will not be considered.
If the Play-In stage is postponed after November 17, 2026, 11:59 PM ET, canceled, or an advancing team has not been declared within this timeframe, this market will resolve to "Other".
The resolution source for this market will be official information from the tournament organizer, Riot Games, via the LoL Esports website (https://lolesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/World_Championship/2026) may also be used.
Données de marché fournies par Polymarket. PolyForecast n’est pas affilié à Polymarket.